Showing posts with label Skeleton. Show all posts
Showing posts with label Skeleton. Show all posts

27th of Eleint, 1376, Year of the Bent Blade

 The captain is uneasy and keeps looking to a ship with black sails. As the ship catches up, he tries to out race it. He names the other ship Black Death. We decide that it would be better if we can bring the fight to the pirates, instead of worrying over the crew of this ship. Vorest changes to a plesiosaurus, and we climb upon her back and she brings us over.

There are skeletons and ghouls, and some other creature - a 10 foot skeleton that looks like a minotaur. They appear to be captained by yet another ghoul. We manage to defeat them all.

When we return to our ship, the captain is overjoyed and decides we should celebrate.



10th of Ches, 1376, Year of the Bent Blade

We are still here, and we are going to go further down in this foul place. We found more skeletons and zombies - perchance my skills are improving, as I killed more skeletons than before, and once I hit what seemed faster than normal. I guess all this practice is improving! While we were down there, we found the fellow who wrote the letter somewhat explaining this insanity - Hondal. He explained that he was extremely hungry, and Vondal  gave him a set of rations. It didn't seem to ease his hunger, so we loudly suggested that it would be handy if the bear could turn "human" and create some goodberries. It is so odd how quickly something so bizarre becomes commonplace - as with Vandederp's firebreath. Did I mention this previously? It appears his draconic nature leaves him some benefits.

Hondal tries one of  the berries, doubt clear on his face. As he chews, his face changes to euphoric and he comments on how amazed he is to not feel hunger, a beast that has been in his belly for DECADES. I can not even imagine. He says when the undead came, he tried to plea for his life and protection to Loviatar, and she laughed and granted him a sort of immortality, for he cannot die, though he has tried - by his own hand, and by fleeing the zombies and skeletons. In thanks, he told us of a secret passage (though not the traps that lay within) and ran off into the distance - far from this place. I hope he chooses a good life after the trick his god played on him, I would not like to find him again, and have him my enemy.

 

His secret passage led to a treasure room, where magic slippers let you walk on walls and ceilings. The group decided that I would make best use of them, so I shall need to meditate to learn their ways. We also found a mace that Vondal was quite excited to use against the skeletons. Oh, and a significant amount of coin - it will be good to replenish our food and supplies.

We took a bit of a break to rest and heal up a bit. We also finished the goodberries.

After our break, we continued down the passage and found an absolutely destroyed laboratory. I am curious as to what they were doing, but this makes no sense to my mind.

 We are done the basement and on heading to the floor above, we are told that there is only one place left - the place that went up.

So we go there, and find the formal entrance to this place. There are columns dedicated to Loviatar, and they would be beautiful if I admired this god. We go to the exit and head back to the village. We will probably find somewhere to rest for the night.

9th of Ches, 1376, Year of the Bent Blade

We continue down the next hallway. We found doors that are beautifully - if horrendously - carved in honour of Loviatar, Mistress of pain and suffering. In front of the doors were a bunch of dead people. We opened the doors to a "church," and zombies and skeletons.

Then Vorest shouted "I'm a bear, suckers!" and changed into a bear! What!?! She seems more powerful than I previously thought.

After dealing with these, we found another room with more beautiful and horrendous friezes. We found cells of people, and a note explaining that they were the cause of all these undead. I shall show it here:

These undead are everywhere! I can understand his fear.

We took a break and then found some bedrooms, and a basement. The basement continued, so we'll explore that tomorrow. We are resting tonight in a room that suggests torture and prisoners. I look forward to leaving this place of pain, zombies and skeletons.

 

8th of Ches, 1376, Year of the Bent Blade

Today we found a very old abandoned village. While looking around, we found a graveyard. Skeletons came up and started attacking us. While fighting, we found a cave, and Vondal and Vandederp chose to follow it. Since I don't wish to be left on my own, I suppose this is my path now as well.

We go down into the cave and it turns out that it is actually a room with a pit. There were graves that were dug up, but the skeletons were dead. Vandederp threw a torch down the pit, and we are guessing that it is about 40 feet deep. So, he went down to get it and woke more skeletons. He got hurt, but managed to escape. It didn't look like they could escape, so we went out the tunnel on the far side, and found a room with an incinerator. There was a Mephit trapped in the incinerator and he asked us to free him, which we did. Thankfully Vandederp and I aren't as hurt by fire! While we were undoing his collar, Vondal yelled something about a shield to the face, so we ran out and found him collapsed on the floor and a skeleton over him. We killed it, and then the remaining skeleton in the pit.