3rd Hammer, 1377, Year of the Haunting

 Scout out the market. Buy some stuff and find the blissbound market. I get close to a blissbound and notice that they are still connected to the celestial - which feels strange to me. They enter the building and we get Guntar armour and then follow. We get in before the blissbound ceremony is completed. We go and attack and beat them up. As we kill them, their cups vanish - these are clearly not the original ones and are copies instead. But they do seem to be taking in the spirits, like the orginals would.

During the fight, I noticed that the enchanters were not connected to the celestial - though all the blissbound were still connected. The enchanters don't get disconnected when they breath out - they get disconnected when they breath back in (so these guys when they breath in the souls of the blissbound). 

We get the slave we rescued back to Druuk and take a break. - I hang out with the lady we rescued from the bliss baron.

2nd Hammer, 1377, Year of the Haunting

 We wake - we say good bye to the gnomes. Go to market and buy stuff from Jetix Berrytrix (bombs and fun stuff). Go to boat yard and get ride with Szaszry. On the way, we run into some giant rock spiders. We arrive back in Amruthar and check out the train yard and attack it. We manage to beat them and the guards that came to help. We loot and leave. We get back and Druuk tells us are panicked. We rescue Guntar and find another weird poem.

"One to Bolster the dukes,
one to Embolden the drakes,"

1st Hammer, 1377, Year of the Haunting

 Druuk comes back and tells us of the chaos happening in the streets. While we keep planning our next move. Druuk suggests seeing Umpen Bafflestone in Etherhelm because he is a pro-golem man. Or we could try to take out their railyard. 

We head to the docks and we are greeted by some liches. They try to recruit us again.

We continue. Vondal and Vandederp see a lady that looks like Creeper. They mention it and we follow. We lose her, but find someone that looks like could be Vorest's dad. He drags us into a bar "the Rolling Donkey". Locian asks us to stop because he thinks we are rushing plans that may have to do with a ritual to remake the world. We can't agree. So we continue our steps. We find Szaszry getting harassed by officials so we help her out and head to Etherhelm. We see Waywocket and Snobble working.

We greet them and they inform us that the Thaymount is getting more active. Umpen is also Snobble's cousin.

We head over and meet him and Roywyn Bafflestone. He has a golem sitting in pieces, but still alive. He talks about adamantine strings (the golem bow strings) weaknesses - such as ooze's acid. 

Roywyn believes that she can make a tracker for the oozes. We help her get the materials and head out. 

She thinks that she is tracking it by t he strongest psychic energy. We find the "land" and go down and fight the grey oozes. We also fight with the clay golem that is there, the brown man spoken of. At the end, we get jars of acid and the golem asks to go with us. 

We go back to the ship and bring him along. We head back to Etherhelm. We get back and Umpen shows us a battery exploder. We eat dinner and after he gives us bottles of acid.

 

30th Nightal, 1376, Year of the Bent Blade

 Druuk comes in and tells us that things are heating up. The military was hit as well as the spies, but they've been repulsed. He suggests hitting the tax collectors automatons. And then hitting admiral Jaw'Karth of the navy. Archmage Vana Boshian is in charge of tax collectors. Want to say we are working for the "general" or Nevron.

We break into the building through a window. We find an interesting scrap of paper

"One to chain the sentiments,
One to bend the elements,"

We grab it and continue to the center. We are attacking some armour and weird spider things. We kill them and quickly look through the other offices. We find a fancy word and try saying it, but nothing seems to happen. When we are done searching we go and look in the back rooms. They are full of nasty surprises and those tax collector things. We destroy them and some of their charging places - or at least that is what it looks like.

We get to the ship yard and they look ready for combat. Pilot is Jared.

We head in, share a rum and then fly up to fight. In the end we killed 5 of the boats and kill the admiral after a brief air chase. We head back to Druuk's.

29th Nightal, 1376, Year of the Bent Blade

 We rest and avoid going out. Come dinner time, Druuk returns and tells us that everyone is quarreling, and some of the other current events are going to crap. Current plan is to wait - and when the fight starts - make it worse.

Night, awoken by an explosion.

28th Nightal, 1376, Year of the Bent Blade

 Druuk tells us that the Zulkiers are going crazy. We start planning our next attack. We do some shopping and note the sigils at the teleporter in the center of town. We rest up and go to the mines. We kill the guards and flood the mine (after getting some loot to plant). We manage to get to the center of town and head to Samus's place, and then to the navy there. We return to Druuk's and let him know what we've done.

27th Nightal, 1376, Year of the Bent Blade

 We continue. Zareh mentions that she can't go in the normal ways, so we then turn into pigeons and fly in. We follow Zareh through the neighbourhood. It doesn't look very nice. We follow her into the back of the Playful Vixen. Grimmel has a black eye, and the crowd feels off. When we get our drinks and they are all water. 

One of the robed guys gets up and announces to end this farce. Soldiers come in and bring Druuk in chains. We manage to beat them and check on Druuk. Grimmel starts spreading alcohol all over the bar and torches it.

They lead us to a safe house. Where we hide for the night.

26th Nightal, 1376, Year of the Bent Blade

 We explore and rest on the train while we waited. After a good long while, we change back into people and take on the people in the front car. We take them out and manage to catch the wizard that Druuk had told us about. Then we went back to the storage room to heal up, and are attacked by more on the train. We manage to beat them off and free Zareh from the cage she was in. We get off the train by turning into giant eagles and flying to the edge of the Barbs. 

We ask some questions. Bliss bound have been around for about 50 years. Barbs have been around for about 27 years.

War "caused" the pinions. Wizard believes that it may have been a ritual gone wrong.

Then he tried pushing his luck and escaping, and Vondal killed him.

We start heading back to Amruthar. 

By evening, we set up camp in the foothills.

25th Nightal, 1376, Year of the Bent Blade

 We relax and go to the Playful Vixen to talk to Druuk. We meet him and he tells us we need to rescue his spy, Zareh Zakoyan. She leaves on a train tomorrow morning for the Thaymount. Elverius the research sage will also be on the train. We check out the train yard.

Later we all turn into flies and hide on the train.

24th Nightal, 1376, Year of the Bent Blade

 We travel back to Amruthar. We head to the Magically Delicious Farting Ogre for some dinner and sleep.

23rd Nightal, 1376, Year of the Bent Blade

 We travel for another half day and we can hear the workers. At night, we go to the camp, and I "summon" Vondal, Vandederp and Guntor (as gorillons) to destroy the camp. When they get hurt, they turn into flies and flee. I turn invisible and take the spider Vorest away from battle.

We meet at the horses, and continue back.

22nd Nightal, 1376, Year of the Bent Blade

 We head up, and enter the town. We go to the market and after Vondal finds a new shield, some creepy guy beckons us to a dark corner with 4 more "people" in there. It appears that they are demons in Polly's book of keeping. And keeping it out of Asmodeus's hands. The demon mentions that Nevron's book of keeping would be safest with the General of Gihenna (a yugoloth) - He's freed himself from Granny and Polly.

Granny is the "first" of the hags and bound the books and the yugoloths to Asmodeus's will. The general stole the books to free them.

The general roams the abyssal plains of Gihenna.

They consider Polly to be a child.

Granny, Mother Darkness and Sinister Sarah - 3 books of keeping.

We walk back towards the Playful Vixen when we hear some groaning - we find Vondal's friend Guntor. We bring him to the Playful Vixen and yelling betrayal about the ragged fangs (Vondal's mercenary group). We manage to get him awake, and him and Vondal start talking about the old days. Guntor is saying something about Meagith having sold them to slavers, and that he is here with them. Vondal looks shocked and confused and angry. Guntor continues and says that this guy is Amruthar's general. We calm him down and bring him into the back room. Druuk arrives and is frustrated with Guntor and the news that the army's general is the same as their troop's. Druuk congratulated us on our mine attack.

After we are done planning, we head out.

We travel about halfway and rest for the night.

21st Nightal, 1376, Year of the Bent Blade

 Vorest turns into an air elemental and carries Vondal and Vandederp so we can go faster. By the end of the night, we reach Amruthar. We join groups of people resting on the side of the road.

20th Nightal, 1376, Year of the Bent Blade

 We wake and look out and see patrols. So we are waiting to see them go. We go for lunch and prepare to head out with darkness. Gikaw points out Amruthar for us. And we head out. We run into a party of wyverns and during the fight our carpet gets burnt up. So we continue on the ground to stay hidden. We shelter in a cave.

19th Nightal, 1376, Year of the Bent Blade

 We hear an explosion and cheering. We see a crater on a pinion, and a bunch of gnomes. We greet them and talk explosions with the chief scientist Waywocket Cobblelob. She talks about how the rocks want to stay, because of the magic. She continues to explain physics. Then they blow up another explosion. This one dropped the rock 3 feet. Vondal asks if we can drop the rocks to the Barbs. She answers no, because there are pinions that drop on occasion and when it does another rock rises. Some other strange things are volcanoes and waterfalls - where does that come from? We offer to do some spells for her.

We travel more during the night. We see some lights and head to be near them. It looks like it might be a town. Vorest can tell that this isn't the Nest - and then she sees a winged man. Vondal says he thinks he knows roughly where we are, Cakak. The vote is to go visit a little. We approach and are greeted by Gikaw. We explain that we are evading the wizards and are invited in to visit. Gikaw lets us stay at his place.